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Military Saddle 5E

Military Saddle 5E - These sturdy, waterproof bags wrap over the saddle to add extra carrying capacity. Each side of a bag can usually hold 20 kg of items that can fit in the bag. Bags do not add to the weight that the stand can carry.

They provide space for bus riders to hide their belongings. This 1-foot-long, gold-tipped iron rod glows when struck. It illuminates a 30-foot radius clearly and provides shadow lighting in a 60-foot radius. It glows for 6 hours, after which the gold tip burns out and becomes useless.

Military Saddle 5E

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This large, brown, horse-like creature has wing-like wings, claws, and a hooked beak. Hippogriffs grow up to 11 feet tall and weigh up to 1,500 pounds. A fully trained hippogriff base can cost 5,000 gp or more.

Dinosaurs And Megafauna

A hippogriff can carry 198 pounds as a light load, 399 pounds as a medium load, and 600 pounds as a heavy load. These farm animals are kept for their fur, meat and hides and are found in almost any civilized settlement.

They are particularly popular in colder environments, where their wool and skin can be used to make durable and highly insulating clothing. Sheep figures are similar to goats. The chemical substance at the end of this small, wooden stick ignites when it hits a rough surface.

Making a flame with a tinder wick is much faster than making a flame with flint and steel (or a magnifying glass) and tinder. Starting a fire with a Tindertig is a standard action (not a full action), and starting a fire with any other fire is at least a standard action.

The following animals are classified as either dinosaurs or megafauna and are worth significantly more than most animals on the open market. Prices listed are for dinosaurs and megafauna raised from birth to serve as pets or mounts.

Manacles And Manacles Masterwork

Battle-trained dinosaurs and megafauna are incredibly rare and equally high in value (if one can even find a seller). Although not usually readily available, battle-trained dinosaurs and megafauna typically cost 1-1/2 × the price of a standard animal.

Lancier Hi-Res Stock Photography And Images - AlamySource: c8.alamy.com

Riding Dog: This medium-sized dog is bred to carry small riders and is trained for fighting. Breeders select dogs with strong backs, stamina and loyalty and train them to ride and fight before selling them. Reliable breeders can be found in major cities.

Horrible rats are vicious scavengers in nature. However, ferocious rats bred in captivity can be trained as loyal pets and guards. Differently omnivorous, they are found wherever their environment allows them to live, including dungeons and underground.

Terrible pet rats don't get dirt fever. These large animals are very strong and learn quickly. They are usually trained for work but occasionally for combat. Most of the famous elephants come from the wild. Their maintenance is high, so only the wealthiest citizens can afford a home.

Explorer’s Outfit

Manacles can bind a medium creature. A bound creature can use the Escape Artist feat (DC 30 or DC 35 for master craftsman) to escape. Breaking hilts requires a Stamina check (DC 26 or DC 28 for hilt masterpieces).

Manacles have 10 toughness and 10 hit points. Armor for a horse (a large non-humanoid creature) costs four times as much as armor for a human (a medium humanoid creature) and weighs twice as much as the armor found in the table: Armor and Shields (see

Armor for Extraordinary Creatures). If the barding is for a pony or other medium mount, it only costs double and weighs the medium armor worn by a humanoid. A medium or heavy bar slows down the base wearing it, as shown in the table below.

This is the amount of money it costs to stabilize a single creature that is larger or smaller in a standard stable or host for one day. Especially fancy stables can cost more, and larger or more exotic creatures cost twice as much.

Heavy Cavalry - WikipediaSource: upload.wikimedia.org

Dire Animals

These beasts are sought after by kings, chieftains and great warriors and command the highest prices. Only a few have appeared recently. Thick chains bind their metal harnesses and their hooves spark on the rocky ground.

A battle destroyer is always trained for war. An animal pulling a cart, cart, chariot, sleigh or wagon can move up to five times its base weight, including the weight of the vehicle. If more than one animal pulls the same vehicle, they can combine their carrying capacity.

Used in siege warfare, these blinders limit the owl's vision directly to where its head is pointing, helping to prevent the owl from becoming distracted and allowing the rider to focus. This gives the rider a +2 equipment bonus on Ride checks made to control the owl, but the owl takes a -2 penalty on Perception checks.

This leather or hemp leash allows the owner to restrain and control the pet. A harness is an essential piece of equipment for anyone trying to teach an animal tricks with Handle Animal Skills. There are ready-made harnesses available in most markets for common domestic animals such as cats, dogs, horses, and oxen, but harnesses can be made for almost any creature.

Mounts And Vehicles

These creatures come in many forms, from the light variety at 20 feet to the deep variety at 300 feet. Usually, these arthropods are passed off as slum pets, but the young and eccentric often find excellent specimens to serve as pets.

Centipedes acting as familiars have an Intelligence score and lose the Stupid trait. Additionally, not every town or village has a spell caster of sufficient level to cast a spell. Typically, you need to travel to a small town (or town) to ensure a spellcaster capable of 1st-level spells, a large city for 2nd-level spells, a 3rd- or

A small town for 4th level spells. A large city for 5th or 6th level spells and a metropolis for 7th or 8th level spells. Even in a metropolis it is not guaranteed that the local spellcaster will be able to cast 9th level spells.

Uniform: National, Become InternationalSource: topwar.ru

Saddles: A military saddle holds the rider in place, helping you maintain your position at an active base in combat. This gives you advantage on any check to stay in position. Any water or flying mount requires an exotic saddle.

Aquatic Animals

The 100-foot-long ship has a single mast, although oars can also propel it. It has a crew of 60 to 80 riders. The ship can carry up to 160 troops, but not over long distances, as there isn't enough cargo to support that many.

The warship cannot sail and gets stuck on the beach. Not used for cargo. When it is rowed or under sail, it moves at about 2½ miles per hour. A bridle is a piece of equipment used to drive a horse.

Bridles include both the head piece that goes into the horse's mouth and the bridle that attaches to it. Consisting of a variety of raw meats that have been jerked, smoked, or salted to preserve them, a daily carnivore ration is enough food for any small or medium-sized carnivore, such as a tiger, bear, or dog.

Large carnivores may require 2 to 4 carnivore meals per day. Barding is a type of armor that covers the head, neck, chest, body, and possibly the legs of a horse or other rider. Barding with medium or heavy armor provides better light protection, but at the cost of speed.

Thieves’ Tools

Barding can be done with any type of armor found in the table: Armor and Shields. This is a complete set of clothes for someone who never knows what to expect. Includes sturdy shoes, leather pants or skirt, belt, shirt (perhaps with a vest or jacket), gloves, and cloak.

Instead of a leather skirt, a leather tunic can be worn over a fabric skirt. Clothing has a lot of pockets (especially a cloak). The outfit also includes any accessories you may need, such as a scarf or a wide-brimmed hat.

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These playful aquatic mammals are either used as familiars or trained to perform tricks as pets. They are surprisingly intelligent and have been known to use stones as simple tools, such as to open mollusk shells.

These small rubber cones attach to a creature's teeth and allow it to potentially poison those it bites. A poison sheath must be filled with an injuring poison and attached to a creature's fangs before use.

Sailing Ship

A creature equipped with poisonous sheaths takes bite damage from a creature one size smaller than normal, but the next time the creature makes a successful bite attack, it also injects poison from the sheath into its target.

The price and weight listed above is for a pair of poison caps. Both must be used simultaneously to be effective. A pair of poison caps can only be used once. They are effectively destroyed after a successful bite attack.

The cost of poison is not included in the cost of the poison cap. A thoroughbred horse used primarily for war in the South. These mounts are not well affected by cold. They also wear "horns," calcium deposits under the skin near the ears.

Because of these characteristics, many people claim that they are demonic in nature. Reza is always trained for war. Saddles hold a military saddle in place, helping you maintain your position on an active base in battle.

Artisan’s Outfit

This gives you advantage on any check to stay in position. Any water or flying mount requires an exotic saddle. All prices below are negotiable (if GM deems appropriate). Add any stat bonuses listed below to this base block above.

Dragonder Hi-Res Stock Photography And Images - AlamySource: c8.alamy.com

Originally bred for work, the heavy horse eventually became the preferred choice for war. Tougher and stronger than their lighter counterparts, the heavy horse excels in battle, charging through enemy ranks and leading its rider to victory.

Each of these animals represents a bloodline variation. These wild beasts are untamed and usually only sought out by violent brawlers or tyrannical masters, either for brutal protection or to fight equally monstrous creatures in brutal animal fights.

At the GM's discretion, PCs who acquire dangerous animals may be required to make a wild empathy attempt or animal check each day to prevent their pets from fleeing or attacking them and their allies. can stop

Water Clock

Dread beasts are generally not suitable as mounts, although the GM may make exceptions at his discretion. These beasts have a +4 bonus to Strength and gain Iron Will and Great Strength as bonus feats. However, they suffer a -2 penalty to Dexterity.

In addition, a horse can make a number of rounds per day equal to 4 as a barbarian and its Constitution modifier. A direct hit deals 1d6 points of fire damage. Each creature within 5 feet of where the bottle hits takes 1 point of fire damage.

In the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target may take a full action to attempt to extinguish the flames before taking this additional damage.

Extinguishing the flames requires a DC 15 Reflex Save. Rolls on the ground give the target a +2 bonus on saves. Jumping into the lake or magically extinguishing the flames automatically ignites the fire. A good mount can help you move faster in the desert, but its main purpose is to carry gear that would otherwise slow you down.

Alchemist’s Lab

The Mounts and Other Animals table shows each animal's base speed and carrying capacity. These creatures are notorious for the overpowering odor they produce to ward off predators. Skunks are sometimes kept as pets, though usually only after their scent glands have been removed.

More information about skunks can be found in Bestiary 3. Many of the following aquatic animals can be purchased from seaside markets or from fishmongers in the sea. Pirates often use sharks, eels, and other monstrous sea creatures when interrogating prisoners, searching underwater traps, or recovering sunken treasure.

Some large or rare creatures, such as whales, are apparently more difficult to find on the open market and may only be available in underground markets. Most aquatic animals can usually be trained, although they are rarely sold pre-trained.

Ship’s Passage

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